Member perks for Tavern regulars.

Arcade · separate from Shop, Live and Collect

Product reveals with a little play.

The pause before the foil opens, the choice before the next gate, and a reveal worth sharing.

Arcade is the Tavern's dedicated game space. The two experiences below are designed around opening and discovery; paid product entry stays behind an owner release gate until every operational check is complete.

Two ways to open

Pick your rhythm.

Both games keep the reveal visible and the rules explainable. Practice is free while the paid lane is reviewed.

Reveal-first

Tavern Rip

A paced, three-beat opening that lets the product take the spotlight: choose your moment, tear the seal and watch the reveal land.

Free preview openTry the free preview
Strategy reveal

Pack Quest

Build a lineup, clear three gates and decide when to commit. Your choices shape the reveal without hiding the terms of the game.

Free preview openPractice the board
Launch-candidate experience

Open the moment, then chase the next beat.

Free preview · paid lane gated
Tavern RipReveal-first
Reveal-first

Tavern Rip

A tactile three-beat opening where the seal, sound and reveal share the spotlight.

  1. 01Choose your tier
  2. 02Tear the foil
  3. 03Let the reveal land
Play the free opening

Follow the foilAnimated preview cue · no product or prize attached

Pack QuestStrategy reveal
Strategy reveal

Pack Quest

Place companions, clear three gates and commit when your lineup feels right.

  1. 01Build your lineup
  2. 02Clear the gates
  3. 03Open the reward story
Practice the board

Find your routeAnimated preview cue · no product or prize attached

Visual tiersDesign system for the paid lane
01HearthThe warm-up reveal
02VaultA deeper pull
03JackpotThe room lights up
When paid play is ready

A clear path from product to prize.

Market-led values

Supported market evidence is rounded up to the nearest dollar per consumer unit before a game value is recorded.

Replacement terms

The selected prize replaces the entered product. A loss can return the unit to its pool and may award the game's lowest eligible consolation.

Recorded inventory

Every eligible unit keeps its identity and movement history. A won unit leaves the pool only through an audited award and fulfillment path.