Tavern Arcade
Imaginary points only. No purchases, packs, cash-out, account rewards or consolation products. Progress and proofs stay in this open page; download a revealed proof before leaving.
Up or Down
Four decks to start: 208 cards, four fantasy suits, ranks 1–13. Drawn cards stay out until the hand ends. A miss ends the hand.
Shoe size and difficulty lock when you deal. More decks change the mix—not automatically the risk. Odds and multipliers use the cards actually remaining.
208 cards remain · 4-deck shoe · 0 correct calls
Strict choices exclude ties. “Or same” includes them, so those two probabilities overlap. No choice is recommended.
How risk & demo points work
Each call starts from one imaginary point. A correct call scores 1 ÷ its success probability; a miss scores zero. Lower success probability means a larger per-call multiplier, never a recommendation. Points are not banked or multiplied across calls, and cannot earn anything of value.
For example, after a rank 3 opens a fresh four-deck shoe, Higher or same has 175/207 winning cards (84.541%) and a 1.183× demo multiplier. Strict Higher has 160/207 (77.295%) and 1.294×. Same rank has 15/207 (7.246%) and 13.800×. These change as cards leave the shoe. Display values are rounded; scoring uses the exact fraction.
All remaining ranks & suits
- ♧ Verdant Antlers (branch) · 52 left
- ≈ Tide Serpents (waves) · 52 left
- ▲ Ember Peaks (triangle) · 52 left
- ✦ Sunhoof Riders (star) · 52 left
Choose and lock your seed to begin free play.
Session journal · 0 actions
Recorded choices and actual outcomes—not suggested next moves. Success and miss counts mix different games and are not forecasts.
| Action | Game / choice | Outcome | Relevant chance | Per-call demo multiplier |
|---|
Seed changes never rewrite retired proofs. This page retains the five most recent reveals only. Multiplayer tables and paid seats are not available.